![]() ![]() It can also terminate the Super Tyrant in one shot (two in Hardcore). Unlike the Anti-tank rocket, this one has infinite ammunition, albeit a slightly smaller blast radius. Unlike the other Samurai Edge weapons in-game, this one has infinite ammunition. Only obtainable in Claire's 2nd run scenario.Įxclusive to HUNK's The 4th Survivor minigame. Only obtainable in Leon's 2nd run scenario. With the W-870 shotgun, a critical headshot is guaranteed only if the player fires it at point-blank range, while the Lightning Hawk MAG pistol can yield critical headshots regardless of distance.Įquipping it with the Reinforced Frame allows it to fire High-Powered Rounds (SLS 60). Visually, when a Zombie is killed by a critical headshot, their heads blow into pieces while blood and flesh scatter around the floor. ![]() A successful critical hit means the assured death of the enemy. Sometimes, a headshot has a chance of dealing critical hits, especially against low-tier enemies like Zombies. While most types of ammunition can be crafted them using resources such as Gunpowder, other types such as Large-caliber Handgun Ammo can only be acquired by finding them at certain spots in the game.Īs noted by the Uses of Gunpowder file, the player must pay attention when combining resources to create ammo, or else they might end up crafting ammo that they do not need, thus wasting resources. Some weapons can use two different types of ammunition, such as the GM 79 which can fire either acid or flame rounds. Sometimes, ammo is found in lockers, which may be locked with padlocks that require a code to open, while at other times the player may need to find a Roll Film to reveal the location of ammo caches. Weapon ammunition is scattered throughout most locations of the game. This can be remedied by removing custom parts, allowing the player to save slots for their inventory and store them for later use. For example, the Suppressor (MQ-11) reduces gunfire sounds, preventing the player from being attacked by enemies such as the Tyrant or Lickers, which use echolocation to track down the player's character.Ī few of these custom parts cause the weapons to take two slots instead of one in the player's inventory screen. Some parts give the respective weapon new abilities. ![]() These parts greatly increase their effectiveness, such as by raising their attack power or reload speed, making them more efficient at killing enemies. Some weapons have custom parts designed for them which modify them in certain ways. The W-870 upgraded with the Long Barrel (W-870). The player can switch weapons by using the on consoles or the scroll bar on PC. The player can click the "SHORTCUT" button to reassign their weapon to the designated shortcut of their choice.However, the player cannot use the other weapons in the shortcut slot unless that weapon is unequipped. By selecting the chosen weapon and clicking the "EQUIP" button.The player can manually switch weapons with the following methods in their inventory screen: Attempting to fire the weapon or moving while aiming will reset the reticle. If the reticle is small, it gives the player's gunfire much more accuracy and damage. The player must first equip a weapon via the inventory to aim it at the desired targets.Ī reticle will appear once the weapon is aimed, which will become smaller when aimed for a short period of time while not moving. Resident Evil 2 remake uses an over-the-shoulder third person perspective, where the player can freely-aim their weapon while moving the camera angle accordingly. Like that game, the Japanese version was subject to unique censoring to remove the more gory sequences.Resident Evil 2 Review - RE-vived Nightmares Gameplay mechanics are more similar to 2017's Resident Evil 7: Biohazard, which also used the RE Engine, though with the use of an over-the-shoulder camera. ![]() Rather than improving the visuals and polishing the same script, this game is instead more a "reimagining" of the original story, with redesigned maps, characters and story elements. Unlike the 2002 Resident Evil remake, Resident Evil 2 was not developed with the intent of improving the original. It is a remake of 1998's Resident Evil 2, described by Capcom as a "reimagining" and first announced on 12 August 2015 by Yoshiaki Hirabayashi and released wordwide on 25 January 2019 for the PlayStation, Xbox One and Windows operating systems. Resident Evil 2, also known as BIOHAZARD RE:2 ( バイオハザード RE:2 ?) in Japan, is a Survival Horror game developed by Capcom's R&D Division 1 studio. For the original PlayStation game and its ports, see Resident Evil 2 (1998 game). ![]()
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